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#POKEMON SUN MOON EXP SHARE SERIES#
This changed when the series came to the Switch, with Pokémon Let’s Go Pikachu & Eevee and Pokémon Sword & Shield both revamping the system so that now all six Pokémon in your party get XP following a battle. Throughout almost the entire history of the series, XP was only given to any Pokémon who were actually involved in a battle. One of the most game-changing additions which has split the Pokémon fanbase in recent years is the way in which experience is shared.
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Likewise, the DS titles didn’t allow you to customise your trainer’s appearance (probably because your character was a sprite) but it’s absolutely possible here, lending some variety that wasn’t present back in the day. Although these weren’t in the original games, they’re in here. Some of these are entirely new to the series, but most have been carried over from games that have subsequently been released over the past 15 years.įor example, ever since Pokémon Sun and Moon released on the 3DS, each game has shown players short messages during battles that tell them which moves are particularly effective against specific types of Pokémon. In that sense, then, it’s hardly a bold move.ĭespite being based on the 2006 DS games, Brilliant Diamond and Shining Pearl still add some new features. It can occasionally be a little jarring playing with one art style then immediately switching to a completely different one, but having said that it’s still faithful to the original game, which also had chunky characters in the top-down sections before switching to detailed sprites during battles. “When you get into a battle, the game switches to the traditional over-the-shoulder viewpoint and the human characters change from the new chibi style to a more conventional look, similar to what we’ve seen in Pokémon Sword and Shield.” Indeed, the battles look like they were lifted straight from that game with minimal changes made. When you get into a battle, the game switches to the traditional over-the-shoulder viewpoint and the human characters change from the new chibi style to a more conventional look, similar to what we’ve seen in Pokémon Sword and Shield. It doesn’t retain this art style the entire time, however. What’s more, the game’s characters are now presented in an adorable ‘chibi’ style, with chunky big faces that look similar to EA’s old MySims franchise (just throwing that reference in there, in case the idea of a DS game being 15 years old didn’t make you feel ancient already).Īt times the game is reminiscent of another Switch remake, Link’s Awakening, and while it doesn’t quite nail the same toy-like aesthetic, it still gives off a similar vibe with its cute characters, colourful landscapes and occasional surprisingly eye-catching effects (the water, for example, looks wonderful). While the DS original mainly consisted of sprite-based graphics with a few 3D-based environments thrown in, Brilliant Diamond and Shining Pearl are entirely polygonal.
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What has been completely overhauled, however, is the game’s visual style. To be fair, if you’ve been sitting there hoping for a Pokémon game that will shake things up, a remake of a 15-year-old game wasn’t really going to be where that happened. If you’ve played any of the older Pokémon games, then, you’ll already know what to expect here in terms of the general structure.